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One knock against the game overall would be the framerate. It all pays off if (and when) you mess up and get spotted it’s legitimately heart pounding once the alert music plays and you’re scrambling to hide. Sound mixing is done in a way that makes the atmosphere of sneaking around incredibly tense, making your hands sweat as you sneak around and selling the overall tone of this quest. There’s little music in Mark of the Ninja, but it makes up for this with incredible ambience. And the effort cannot be understated, as it makes a game that’s already fun to play a marvel to simply look at. The visuals almost look like they’re ripped straight out of the works of Genndy Tartakovsky better known as the creative genius behind Samurai Jack. You may have seen this coming already, but Mark of the Ninja’s presentation is drop dead gorgeous. A difficult but rewarding to master gameplay system makes Mark of the Ninja very addicting and fun, an impressive feat for a stealth game. Everything has been designed for you to master and experiment with as you go along. When you die or make a mission failing mistake, it’s on you. Mark of the Ninja covers its bases and then some.Īll of this is complemented by perfect control. Are you one for specific bonus objectives? Each level has three and completing them will be needed for upgrades. Do you like to explore? There’s hidden artifacts to collect, challenge level entrances to find, and ways to exploit the environment. Are you a pacifist or genocidal ninja? There’s bonuses for either. Having this amount of options gives the game a huge amount of variety in terms of how you want to complete it, and there’s clearly some excellent thought put into it. Spike traps for guard elimination, and more. Smoke bombs for clearing lasers and escaping enemies in a pinch. Actual noise makers that distract guards even harder. Throwing knives for destroying lights, distracting guards and causing noise. And that’s without the gadgets, which are your standard stealth fare. Levels are meticulously designed around this mobility, offering multiple options for getting from Point A to B. Certain spots let the champion dangle from a chain like Spider Man, granting more options for stealth kills or objective completion. Being a ninja, the Champion is blessed with far more mobility than your Snakes and Sam Fishers, being able to scale and jump off walls, quickly grapple to high vantage points, and run at the expense of being louder.
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You hide in the shadows, you take down enemies silently, you crawl in vents, you get around laser tripwires, hide bodies, distract guards with suspicious noise, upgrade your stuff like in later games, point is, if you are a stealth game veteran than most of this will click real soon with you.īut of course, Mark of the Ninja has its own unique traits as well. The simplest way to describe Mark of the Ninja is Metal Gear but with ninjas.
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For a remarkably simple plot, it’s delivery is better than what it has the right to be. Every stage has a short cutscene to set the mood very well, and even after the level begins dialogue is plenty, most of it being Ora functioning as the exposition/tutorial fairy. You’ve certainly heard this kind of story before, but to its credit, the story gives its all to be engaging and well-paced, with surprisingly good cutscenes and voice acting.
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As the plot progresses alongside the effect of said madness, things get…complicated. To aid in this quest, the protagonist has received the eponymous Mark of the Ninja, a tattoo which grants superhuman abilities at the expense of their sanity madness enhancement, if you will. In modern times, the evil corporate figure Count Karajan attacks the Hisomu clan with his private military group, and the Champion must embark on a journey to claim his head alongside a companion known as Ora. Mark of the Ninja follows the story of a nameless ninja-but he gets the moniker of ‘Champion’ from some characters. Mark of the Ninja Remastered is one such game.
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Review code provided by Klei Entertainment. Mark Of The Ninja Remastered (Switch) Review